Monthly Archives: February 2015

Spy Quest – Extra Curricular After School Clubs

Many schools utilise Spy Quest to provide the basis for extra curricular after school clubs. Polybius Games supply games with original storylines but also encourage schools to create their own games. It is a blank canvas and the hook to introduce bespoke lesson plans to disengaged, disadvantaged and pupils with additional support needs.

Creating your own game encompasses many different attributes as there has to be researchers, script writers, programmers, designers, artists, testers, actors, project managers etc. It is therefor no surprise to see the wide range of subject areas (below) currently being offered by our schools in their after school clubs.

ICT 

  • Ability to use the Spy Quest app and it’s integrated augmented reality software.
  • Utilising iPads to promote Safe Surfing skills in ICT.
  • Familiarisation courses for younger children who do not have access to mobile technology at home.
  • Develop ICT skills on a wide range of topics including online safety.

Literarcy

  • Research, develop and write game storylines which can be utilised within the school and / or shared via Glow with other schools
  • Pupils can access information on relics from the Smithsonian Institute in Washington DC.
  • Book club – read and provide feedback on Spy Quest manuscripts prior to them being published.
  • Schools can arrange visits to the school from authors Andy Briggs (Tarzan) and David Goutcher (creator of Spy Quest).
  • Short story competitions for P4-P7 pupils (500 words).
  • Offer more literacy and numeracy support for parents and better resources for speakers of English asa second language.

Drama

  • Creation of a drama group to deliver a year long package of Spy Quest events which can be tailored for family fun days, summer Fayre’s, local fete’s and fundraisers.
  • Drama pupils to liaise with the Literarcy club to create their own characters within the storylines. Drama pupils to develop the character beyond the story and role play with their peers to develop their acting ability.
  • Previous characters include Mad Scientist, Fortune Teller, Businessman, French Agent, Elvis, Builder, Architect, Biker, FBI Agent, Nurse, Doctor, Cowgirl and Princess. This can be developed in conjunction with STEM subjects such as WW1 soldiers/ agents or historical celebrities such Mary Queen of Scots, Marie Antoinette etc.

Game Design

  • Computer game design is becoming an increasingly more popular subject choice for aspiring programmers, graphic designers and gamers. Technology is evolving quicker than educational institutions can adapt courses to suit the needs of the industry. Mobile app design (not just game design) is at the forefront of this revolution and the technology that is being created looks likely to shape the future of how we live our lives like never before.
  • Pupils will be able to create their own games which will then be uploaded to the Spy Quest servers and available for others to play.

Homework Club 

  • Spy Quest provides a blank canvas for teachers to utilise in any way they see fit. It is especially useful for disengaged and disadvantaged pupils who require extra curricular homework. Games can be created to supplement the learning material being taught in the classroom.
  • Evaluations have shown this to be effective as children do not realise that they are learning.
  • We will provide a range of extracurricular learning experiences for children with additional support needs.

Diversity – Languages 

  • Spy quest offers a multitude of additional language support and pupils can easily move from one language to another.
  • Scottish Primary schools will soon be required to teach two languages to pupils. It is envisaged that there will be an increase in requests from pupils (and parents) who will require additional extra curricular help with learning the languages.
  • Scotland is a multicultural society and we will organise a series of games designed to celebrate the different cultures within our society.

Art – Graphics

  • Spy Quest relies on the creation of posters and leaflets to supplement the in-game storylines. Children will be able to create their own posters and art work for use in the games that they design.
  • Pupils will also be able to enter their work in competitions for their work to be converted into augmented reality software which can be used in the Spy Quest app.

Heath and Wellbeing

  • Physical exercise is built into the very fabric of the game. Pupils are constantly on the move and have to walk from location to location in and around the school to solve puzzles, collect clues or crack codes which form parts of the individual missions.
  • The flexibility of the game allows for the locations of the clues to be moved at short notice. This enables the school to offer outdoor learning when the weather is appropriate.
  • The game is suitable for everyone regardless of their agility and can be played at their individual pace.
  • Storylines can be created to promote healthy living and anti-bullying.

Transition

Spy Quest incorporates unique software that enables us to host a large amount of people all taking part in a game at the same time and in the same place. Pupils are placed in teams with children that they will be in class with at the start of term and a buddy is assigned to help guide them around the school. The system evenly distributes teams so that they start on different missions but they will eventually complete all missions in the game.

  • Pre-school/ Nursery to P1 transition event
  • P7 to S1 transition event

Days Out – Museum, Parks and School Trips

  • The Spy Quest app allows pupils to utilise the game anywhere and can be used for trips to Museums, Parks and School trips.
  • Polybius Games have a licensing contract with the Smithsonian Institute in America. The Smithsonian is the largest collection of museums in the world and have an additional 140 associated museums worldwide. We are currently looking to expand our relationship to Scottish Museums and offer pre-designed informative games about the artefacts contained within the museum.
  • Schools can create their own games around artefacts that can be found in their local museum and then play their game at the museum by using mobile tablets for access to the Spy Quest system.

Lesson plans and storylines made by the pupils/ teachers will soon be available on Glow. Schools ar encouraged to share their work for the benefit of everyone. Simply use the hashtag SpyQuest.